Trade with intent
Work supplier offers, player demand, and timing windows to protect spread and cashflow.
Persistent Browsergame
Trade, produce, move goods, and scale across a living underworld economy where every route, every wallet, and every deal compounds.
Instant guest profile creation through the existing auth flow.
Build an operation that stays profitable under pressure.
Work supplier offers, player demand, and timing windows to protect spread and cashflow.
Split decisions across cash, bank, crypto, and hidden cash depending on risk and objective.
Use machines, stock, and facility uptime to turn raw goods into higher-value output.
Transfer inventory between buildings, warehouse, shipping depot, and active routes.
Use black market and P2P flows when risk-reward is worth the exposure.
Go from first deals to full logistics, real estate allocation, and long-term control.
One System, Many Strategies
You are balancing money channels, movement, production, and timing in a persistent economy.
Cash liquidity, bank safety, crypto opportunities, and hidden reserves.
Where you store and how you move inventory changes profit and exposure.
Warehouse and Mexico farm setups define capacity, conversion speed, and scale.
Client requests, black market windows, and shipping execution reward planning.
Risk Changes Everything
Checkpoint pressure and confiscation risk punish sloppy logistics and overextended runs.
Travel setup directly affects interception exposure and delivery reliability.
A bad move can erase illegal stock and force expensive recovery decisions.
Legal systems and player dynamics create a living environment, not a scripted loop.
Scale Your Operation
Each location unlocks a new lever in your operational stack.
Persistent Browsergame
Instant play in browser with no installation.
Dedicated desktop and mobile gameplay flows.
Account progression persists across sessions.
Leaderboards and social activity keep the economy alive.
Game Story
Per introdurre dove e come nasce questo gioco, parto dalla critica che ho ricevuto più spesso:
"Questo gioco è stato creato da una AI con un prompt."
Questa affermazione è vera... ma solo a metà.
"È stato creato da una AI", VERO!
Sono uno sviluppatore completamente solo. Prima di iniziare non avevo alcuna competenza in programmazione, sviluppo digitale o ingegneria informatica. L'idea stessa di creare un browser game da zero, metterlo online e gestire una community non sarebbe mai esistita nella mia testa senza questi strumenti.
"È stato creato con un prompt", FALSO!
Magari un giorno sarà possibile, ma questo non è quel caso.
Dietro a WeedamiGame ci sono mesi di lavoro umano. Ogni singola azione, ogni pulsante, ogni sistema è stato pensato, testato e modificato manualmente, decine e centinaia di volte. L'AI è stata uno strumento, non l'autore.
A questo punto la vera domanda è: perché una persona senza formazione dovrebbe mettersi a sviluppare un gioco online?
E perché proprio su questo tema?
Oltre al settore che ho scelto, ho sempre avuto una forte passione per le dinamiche imprenditoriali, il trading, le criptovalute e i mercati in generale. Ho lavorato anche per alcuni anni nel settore immobiliare, un'esperienza che ha influenzato molto il modo in cui oggi immagino la gestione del denaro e degli asset.
WeedamiGame nasce anche da questo: non solo da un contesto reale, ma da un interesse concreto per come si muovono soldi, mercati e opportunità.
Negli anni in cui nel mio paese si iniziava a parlare di legalizzazione della cannabis, ho aperto una piccola attività legale nel settore, con le poche risorse che avevo. Poi il clima è cambiato.
A seguito di un controllo, è stato aperto un procedimento nei miei confronti e della mia attività. Ad oggi non ho subito conseguenze penali gravi, ma l'azienda è ferma da oltre un anno, il magazzino sotto sequestro e i costi legali hanno reso impossibile continuare.
In quello scenario mi sono ritrovato con qualcosa che non avevo mai avuto: tempo.
Ho iniziato a sperimentare con gli strumenti di AI, e verso la fine del 2025 ho creato la prima versione locale di questo gioco. All'inizio era solo un test. Un esperimento.
Non doveva uscire.
Poi l'ho fatto provare a qualche amico, poi sono arrivati i primi post su Reddit ed i primi giocatori.
Oggi WeedamiGame è online, stabile, e continua a crescere.
Nel 2026 continuerò a svilupparlo, migliorarlo e ampliarlo. Se sei qui, stai entrando anche tu in questo processo.
Questo gioco non è nato da un prompt.
È nato da una situazione reale che è ancora in evoluzione.
To introduce where and how this game was born, I start from the criticism I received most often:
"This game was created by an AI with a prompt."
This statement is true... but only halfway.
"It was created by an AI" - TRUE!
I am a completely solo developer. Before starting, I had no experience in programming, digital development, or software engineering. The very idea of building a browser game from scratch, putting it online, and managing a community would have never even existed in my mind without these tools.
"It was created with a prompt" - FALSE!
Maybe one day that will be possible, but this is not that case.
Behind WeedamiGame there are months of human work. Every single action, every button, every system has been designed, tested, and refined manually, dozens or hundreds of times. AI was a tool, not the author.
At this point, the real question is: why would someone with no background decide to develop an online game?
And why this theme?
Beyond the field I was working in, I have always had a strong interest in business dynamics, trading, cryptocurrencies, and markets in general. I also worked for a couple of years in the real estate sector, an experience that strongly influenced how I think about managing money and assets today.
WeedamiGame also comes from this: not just from a real-life context, but from a genuine interest in how money, markets, and opportunities move.
During the years when my country was starting to explore the legalization of cannabis, I started a small legal business in the sector, with the limited resources I had. Then the climate changed.
Following a police inspection, a legal proceeding was opened against me and my business. So far I haven't faced serious criminal consequences, but the company has been frozen for over a year, the inventory is under seizure, and the legal costs have made it impossible to continue.
In that situation, I found myself with something I had never had before: time.
I started experimenting with AI tools, and towards the end of 2025 I built the first local version of this game. At the beginning it was just a test. An experiment.
It wasn't supposed to go public.
Then I let a few friends try it. Then came the first Reddit posts, and the first players.
Today WeedamiGame is online, stable, and still growing.
In 2026 I will continue developing it, improving it, and expanding it. If you're here, you are now part of this process too.
This game was not created with a prompt.
It was born from a real situation that is still evolving.
FAQ
No. WeedamiGame is a strategy and logistics browsergame where decisions, timing, and structure drive outcomes.
No install required. Open the browser and start immediately.
No. Crypto is one channel inside a wider economy that includes trading, production, logistics, cash, and bank strategy.
Yes. Mobile players are redirected to a dedicated interface, while desktop uses the full game page.
No. Ranking points are a light bonus. Real progression comes from building stronger operations across systems.
Move product, manage risk, and scale faster than the rest.
Browser-based. Persistent. Built for strategic players.